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Jose M. Guerra
My interest in video games began when I was just a kid and my dad brought
home an Intellivision console. This console had many great games and
the technology was the best at that time. But since the Atari 2600 had
much more popularity and a lot of friends had it, I had to get one too.
Time passed and by the time I got Nintendo's 8-bit NES console I became
a big fan of the Nintendo consoles. Games like Zelda and
Metroid are still on the top of my list. I always like to remember with
my friends those good old games we used to play on the NES.
When I was about 15 I convinced my parents into starting a coin-up arcade
video game business. During that time I was responsible for fixing arcade
machine cabinets: changing game boards, fixing coin counters, changing buttons,
joysticks, etc. This experience helped me choose my major of study for college:
I always wanted to work developing games and noticing that the games themselves
where big circuit boards I chose to study a
Bachelor of Science Degree in Electronic Systems at the ITESM.
I started taking programming and electronics courses in college and around the
fifth semester my first game emerged: a Tetris clone written in
Pascal for DOS. A Space Invaders clone followed, which was
my final project for an assembly language course.
When I got to the sixth semester I started writing Nave, a
top-down shooter in C for DOS. It took me almost 2 years
to finish because I was near the end of my college studies and it was getting
very difficult for me to continue with this project due to the intense course
work. Even though the game is quite old I still find it fun to play today.
On the seventh semester I wrote Edit32, a
sprite editor and animator. I wrote this program as a tool for a game
that I was going to develop. I never really started writing the game but the
program proved to be very useful as it was used by students for their final
projects on further assembly language courses at the ITESM.
I began programming Java around my ninth semester when I wrote my first
Java game: Bolongas (which was the first of more than
10 online games available on my website). On this same semester I finally
finished working on my Nave game. Other projects I worked on that
semester were: a Domino game and a visual path finding algorithms
applet for a couple of Artificial Intelligence courses. I received my
degree from college on December 1997.
I launched this website just before finishing college in order to showcase my
spare-time work to the world. I have Java applet games available
for playing online on internet browsers; PalmOS based games; and other
random but interesting stuff available online.
I have sold licenses for using my online games on websites for kids and
even though most are very simple and have the typical programmer-art syndrome,
people still return to play them frequently. I also have a couple of
PalmOS games distributed as shareware which have received very
good comments from customers.
I am currently working on my Master's Degree in Computer Science from
Cornell University, focusing my studies on
real-time computer graphics and animation. You can see some of the work
I am doing for my master's on this website. As I am finishing my studies I am
ready to pursue a software development position in the
gaming industry.
You can read/print my resume here.
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You feedback is very important, send bugs reports, comments, suggestions and
anything you can come up with (except of course viruses) to my email address:
jmguerra@guerraNOSPAMgames.com.
(Don't forget to remove NOSPAM from the email address)
Copyright © 1997-2004
Jose Manuel Guerra Chapa.
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